Working with the Carburant agency (Paris), the brief from Behaviour Interactive (Montreal) was to re-launch Dead by Daylight with the new remastered version of the game becoming available on all platforms.
The unique 4 v 1, hide & seek horror title had found a cult following, but it was now time to go big, bad and scary! The game was played to death, the audience segmented and analysed. Concepts, key-arts, strap-lines, trailer ideas, online ads and social executions drafted.